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To be honest it doesn't really anymore, without context. When I first heard robots the only idea that came to me for days was a game where a crane-like robot laid down blocks. I intended to implement this crane-robot in the game. Then decided on a tractor-beam robot which would be explained through "dialogue"  with other worker robots. In fact, the story I came up with would be about working for/on things you don't want to. I was definitely over-zealous going into the jam about how much I could do. 


TLDR; The universe just does not want me to make games with dialogue, story, or any complex system.