[One opening tip to future players: to speak with characters, you need to be simultaneously pushing into the character with a direction key and pressing X.]
Nice job with this game! I played through to the end and enjoyed it. In a lot of games, the text ends up being a bit of chore. Here, the various dialects (and the neighborhood where people spoke...Dutch?), the heroic epic poetry style elsewhere, etc. made the text fun and funny -- that was my favorite part and I looked forward to it. The game style took me back to NES Legend of Zelda type games, and the pumpkin spice latte quest added autumn feels (even if the Pico-8 palette makes autumn colors tough!). Some feedback I hope is helpful: I thought the movement would be improved by decreasing the friction on colliders so that the character can "slide" along walls. It would make movement smoother/easier, and it would avoid the issue I noticed here where passing through a one-tile-wide opening is really hard because the player sticks on the walls.
Nice work!