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(1 edit)

This weeks I implemented 2 new enemies.

The first new enemy is the Soldier Axeman. Like the Soldier Spearman, the Axeman is a variation of the Soldier that uses a battle axe with a shield. The Axeman has similar attacks to the Swordman but has slightly more health and an overhead attack that can perform at the end of a combo or while running. The Soldier Axeman can throw firebombs like other soldiers.

The second new enemy is the Silver Knight with Claymore. It is a variant of the Silver Knight. He does less damage and has less health, but has a greater attack range and performs an overhead smash attack, which if parried sends the player into stunlock. I made sure that if the player goes into stunlock the Knight can only perform a slow attack (like an Overhead) so that the player has time to perform a dodge at the last moment (the stunlock can only be cancelled by a dodge).

I also placed various enemies in the greybox level and fixed stairs inside the first tower, as the steps were too high and did not work well with the Navmesh,

There are a couple of visual bugs in the gameplay video (such as weapons staying in the air and animations getting stuck), which of course will need to be fixed. Also I need to fix the framerate, which I can no longer stay on 60 fps on my machine, it seems that there are too many enemies active at the same time in the level (I'm CPU-bound), I guess I'll have to optimize a bit.