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(+1)

Cool idea, the checkpoint system is good, don't think I could of played without it.

I tried my hardest to stick with it and finish it but I couldn't, some thing I think would benefit the game and keep me playing are:
- Coyote timer when leaving platforms, I used some energy by mistake so many by walking too far off the edge.
- Wetness regen, when respawning at a check point or going under shelter, just instantly remove the wetness. It was so tedious having to wait every time,

- The lily pad is hard to jump on, maybe make it move all the way to the edge so it can be walked on.

Other than that, I liked the story and the fact that the frog wanted paying made me laugh, good work!

Thanks for playing.

The game has coyote time, you can jump without getting wet for 5 frames after you leave the ground.

Maybe you were having issues with framerate like Lena Taylor above? That would also explain the difficulty jumping on the lily pad.