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(+1)

super cool concept, and the vibes + music were very good!

gameplay got pretty frustrating at level 3 + 4 though; with so many different leaves on-screen, it often felt completely random which leaf i'd switch to... and i'd constantly be stuck controlling leaves i didn't want to control, as i watched other leaves fall right past the baskets i needed to land them in

i would've played through until the end, but i encountered a bug in level 4 that made me quit: when i pushed the tree over to the wrong side, i had to slowly push the tree back in to the pit with more leaves - but before i could accomplish that, the game softlocked after a leaf i was controlling hit the ground... it seems like the controller didn't know where to go, so instead of going back to the player, it just vanished, and i couldn't do anything - not even press R to reset the level... sooo, yeah.

even though i spent like 90% of this comment complaining, this was still a neat experience! can't blame ya too much for the flaws with only 3 days of development. i could definitely see this game being a lot more fun + polished in a post-jam update!