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(+3)

I was planning to add more levels/randomize the level but unfortunately I didn't have the time. The first level is purposely made to be easy (no strategy involved) and let the player get familiar with the control. Second level was supposed to introduce door, switch, sign post so that player have to prioritize where to go.

I also spend way too much time polishing the game (making the start menu, victory screen, and the point popup) when there is no content, definitely learnt my lesson there.

If there are more people who are interested, then I will update the game in the next few weeks.

(+1)

Start menu and end menu can be secondary. For my game, I only showed a message at the beginning and end because I didn't had the time to do it. Still you made a good job for what you have done

Thanks. For sure, next time I will ignore the start and end menu until I have free time to work on it.