-Game progress isn't saved upon re-launching (Anon, please)
-Would benefit from a proper in-game tutorial that isn't written somewhere on your page
-Equipping armor/weapons without meeting the requirements has no penalties, in fact it works just as well. Why?
-Turns out you have to learn spells before equipping them by right-clicking the book. Would be nice to explain this
-You seem to keep your upgraded flasks of mana/health even after you die. So if you raised your limit to +4 and got 4/4 flasks, when you die and get back to 3/3, you'll have 4/3 instead
-Once you enter the hallway with the yellow gem, you can't go back. You may try to but for some reason going too far left on the next screen will TP you back
-Can cast blink to teleport into the shadow realm between the walls
-With how busted blink feels, I'm surprised I haven't managed to find a way to get out of bounds by combining it with another spell
-No way to respec the skill points (not like it matters for anything but learning spells)
-Spell upgrades feel meaningful
-No idea how to get the resources for upgrading them, they just kinda appear
-Sucks that lifesteal bonus doesn't apply to spells
-Lunging into projectiles can lead to you getting hit multiple times on a single frame, leading to a tragic, but really funny, demise
-Lunge just feels good to cast in general
-Dropped items vary from great upgrade to worthless trash, with heavy balance towards the latter. Nice that you can offset it by straight up buying rares after selling all the junk
-There is missing collision on 2 walls that lead to the first encounter with the zombies. Not sure if it's intentional
-Why is the camp so damn far? If you want to save you are forced to re-tread a couple of floors
-Zombie patterns make no sense. They just shoot randomly and are barely a threat unless you throw 6-8 of them at the player at the same time
-Final encounter with 2 trees is straight up ballbusting, especially if you're a melee user
-No ending?
-No in-game menu for options/exiting
-Brother what is wrong with your main itch page
-No sexo present despite the name, only catgirl goth (?)
-Walking animations are really stiff, the only things that are moving are legs and arms. Feels like you're playing as a robot
-In fact all animations are very simple, but I like how some magic actions slightly illuminate the character sprite
-A bit of dynamic shadows near the edges of the walls? Based
-Multishot sounds like you're blasting with a shotgun, I really like it, but I think it's not for everyone
-Overall the sound design is simple, but good. The pew-pews of arcane blast feel satisfying, the lung explosion feels good
-No music, shame.
Very nice, but extremely simple in the graphics department. The framework of a good game is there and the art is pretty nice (when you zoom in to make it out), with a fair amount of character. Still it's obvious that it's done by someone who's not very good at drawing
Why does this game feel competent despite how it looks?