Same, but it would greatly increase my workload.
Indeed, it's not just a matter of writing new dialogue for encounters, you also need to track if the player lost due to surrendering or due to meeting a more typical loss condition (such as Mila hitting 0 HP) - while it sounds trivial, if the game isn't set up to support such conditionals, you need to rip it up and stitch it back together with said conditionals.