Ah, there’s probably been a few changes to the name of rooms and some variables between the builds. This makes old save data wonky at best. I planned to add a save data version check, but never got to it. I’ll add a line about not using old save data Thanks!
Selecting “new game” and entering a new room to trigger auto save should “fix” your problems, i.e. once the game has new save data “continue” should work as intended. Let me know if it doesn’t.
Edit: Found a bug that would crash the game (forgot to declare a portrait to use after the first dialogue box, would only crash the game if you spoke to the NPC after reloading a game). Added a save version check while at it and pushed out a new update, version 0.31.