Really nice art style in this game and it's something quite different, that alone makes this game impressive. I really liked the characters and especially their animations -- the way the officer rocks back and forth, the way carrot talks, or the way chocolat's idle animation is tapping his chin and his foot, etc. Great stuff. For me, the movement worked fine and didn't get in the way of reading the dialogues. On my first play, I got softlocked while interrogating Mole #2 -- the conversation just stopped and I couldn't move or do anything. On my second play, I walked around questioning people until the dialog boxes were exhausted, and looked for those glasses. I also experienced the question options in dialogues fading to transparency (for me, with the scarecrow) that was mentioned elsewhere. The look and feel of the game were cool, it's off to a good start!
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Thank you so much for your feedback, I was planning to put the search for points in an additional quest. Also, with the scarecrow it should be so, he has a choice of options for some time and I wanted to play it funny, but it is what it is :) Just bitten off more than we can chew. But I'm happy you liked it !