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Hey Hejie! I like the game concept about controlling AI robots, especially in an overcooked setting (That game was suuuper stressful and I think you can convey the stress of AI quite simply through the gameplay). What I would consider is how you can make the robot feel like a robot and not a human with their stress levels. If the game's focus is on the ethics of AI work, maybe the player doesn't have to slow down if their stress levels are too high but if so, then the robot will go out of control. Great concept and I'm intrigued to see where this goes in the future!