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(+1)

-Tabbing out and back in during movement makes the character rubberband to the previous/nearby position before continuing to move
-difference between low music volume and high music volume is like 30%. Or at least feels like it


-Having at least basic compass or knowing where North is would be nice
-Can softlock yourself if you build fires around you, results in getting an error "No astar path?" with your current coords
-No way to dismantle fires?
-Can set up campfires in the water for some reason
-Character has a fishing rod, but no fishing is possible???
-It's right there in the skill menu! Let me fish!
-No map button
-Starting fires seems to serve no purpose, I thought that they would at least scare the skeletons away. They don't
-How do I track my experience? Is that the bottom bar? I have leveled up after killing a grizzly bear and unlocked a red pickaxe? What does it do?
-How do I check my skill unlock screen?
-Weird pathing on snow, the character spends twice as much movement by zig-zagging
-Not just snow, I think it has something to do with going straight as opposed to going diagonally
-The enemies don't seem to attack back even when they're in melee as long as you can cast magic
-Not enough landmarks to keep the player's attention/stimulate them to explore
-Have to manually press magic button every time in order to fire it? Why not just make it a toggle?-Being stuck in a whirlpool does nothing aside from soft locking you-Nothing at the edge of the world. Maybe just make the world loop for now?
-No random generated map as well. A bit of a shame.


-why are some sprites hovering in midair?
-mousing over the main character brings up ominous black dialogue box
-found a bunch of weird trees that looked like that had fullbright enabled on them
-Error log/console in bottom left really detracts from the experience
-Sometimes you can see part of the map trying to load in way off in the distance, why not increase draw distance a bit?
-Adding damage numbers would make it more clear as to what each stat does. For example I am still unsure what the green one is for, since it doesn't affect the speed from what I can see


-Who is this child that's laughing in the distance?
-No seriously, this child in the ambience is creeping me out
-Would be nice to have each biome have its own ambience
-No other sounds, just some birds and a creepy child

Feels like rural Finland, because there's just as much things to do there. I would love to see more landmarks, more activities, more biomes, more enemies, gear being displayed on the character and maybe even some building, since this appears to be minecraft-inspired.

Really interesting perspective.

The combat seems to be just "okay", reminds me of roguelikes. Magic is just a distance melee attack and I haven't figured out whether stat increase/equipment actually do anything due to there not being a stat screen or damage numbers