Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game is pretty spooky, but I have a couple of major gripes
1: The sound design isn't great. Especially the footsteps, they should have randomized pitch
2: Look sensitivity slider. The current sensitivity is so ungodly slow even with dpi at max (which makes my cursor practically fly across the screen)
3: The music is a little loud

Thanks for playing, I'll add some more options.

Added a sensitivity slider and adjusted some audio. I'll do more audio work tomorrow. Thanks for the feedback.

(1 edit)

I do have another suggestion, that being a map.

Due to the nature of this game, I don't mean a traditional minimap.

Just a top-down map of the area, with no player marker on it. Maybe have a couple symbols on it that  line up with certain symbols in the game? For example, in the starting area on the map, there would be a star icon, and in the starting room in the game world there would be a large star on the floor. (I don't mean just the starting area, like one of the larger intersections could have like a circle on the floor with a circle on the map where that is too)

This would encourage players to use the map combined with their surroundings in order to try and figure out where they are, but would also make sure they don't rely on it too much because it takes time to figure out your location.

That is a clever idea, but I don't want to add a map to the game. I could definitely go back in and add more landmarks and unique areas though, I think that could help with navigation.

That being said, getting lost is apart of the design, so most of it is intentional. I think the game world is small enough that eventually you'll just map it out mentally.