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Nice work! I played this one to the end and had fun.  Beautiful artwork all around, smooth mechanics, nice character controller feel, and nice puzzles.  Everything feels polished -- very impressive for a two-week jam!  I had one instance where the camera zoomed and cut off the characters (one below, one above), but I could still see the one below when it jumped, so I climbed my way up until the camera readjusted.  If you develop this further, I also agree with the prior comment that it would be nice if the flame didn't lock the first character to touch it, as I think it will lead to frustration (which is sometimes nice in platformers, but this doesn't feel like a platforming-challenge type frustration).  Great work on this!!