Nice work! I played this one to the end and had fun. Beautiful artwork all around, smooth mechanics, nice character controller feel, and nice puzzles. Everything feels polished -- very impressive for a two-week jam! I had one instance where the camera zoomed and cut off the characters (one below, one above), but I could still see the one below when it jumped, so I climbed my way up until the camera readjusted. If you develop this further, I also agree with the prior comment that it would be nice if the flame didn't lock the first character to touch it, as I think it will lead to frustration (which is sometimes nice in platformers, but this doesn't feel like a platforming-challenge type frustration). Great work on this!!