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(8 edits)

I have only just unlocked the green ball, but ideas I would have so far would be to have the play area central and a little larger. Also further possible upgrades for a game of pachinko would be % chance increase that pegs send balls left or right. An upgrade to this could be that the bottom row of pegs launch balls to the left or right rather than just nudge them.

I am guessing that it would be nice to be able to turn off the auto on the lower level balls once the higher level balls are going quickly. With hindsight, this is unnecessary, both because there is no collision between balls and because the basic ball is the most profitable until WAY into the late game.

While it is nice that the balls don't actually touch each other, allowing for many balls to occupy such a small space, it does make one problem apparent. I have a green ball stuck on a peg. With no contact between balls, I am guessing that this peg will remain here for ever. So either the pegs need to be truly round or there needs to be a nudge button like on a pinball table, to free any stuck balls.

Actually, maybe only one peg has this issue as all the other pegs seem to work properly. It is the second row from the bottom, the peg above the right hand x2 slot. I wonder if something was overlooked in the design of this particular peg.

Its relatively easy to max out the first ball so you have 200 $1 balls being produced every second. The green and yellow balls take forever to catch up, assuming they can also go down to 0.05s. But as you have an idle game planned based on this, there will be other aspects to focus on.

The yellow bar seems to hit 100% a little past the visible part, like full is actually only 95% full.

After leaving the game running for a while, it seems that many of the pegs have a ball stuck on them, though it is hard to tell as there is a constant flow of balls.

And even with 9 green balls every 0.88s, white is still more profitable. 

Thanks for playing and for the feedback!

I think you brought up a lot of good points lol.

Play Area: I'll mess around with the UI and see if I can centralize the play area. 

Pachinko Probability: Maybe un upgrade that adds more pegs to the board? SO that the balls always go to the 2x, 5x, and eventually 10x sections?

Basic Ball being OP: Working on balancing it right now. I'm contemplating adding a prestige system, which resets you progress buts gives you 

Balls getting stuck: This should be a pretty easy fix.

Progress bars not hitting 100% or going over 100%: Should be an easy fix.

I also noticed that the URL name is Idle Pachinko, but the name in the bottom right corner is Idle Gambler. Is your intention to have other games like an Idle Slot Machine etc.?

The progress bar thing is just a visual error, I think. Do you understand what I mean with it? I don't think I explained it very well!

Yeah, my initial idea was to have some other casino style minigames to make money, high risk for high reward. I'm leaning a lot towards the Pachinko style for now though so I decided to change the name to refelct that. Maybe I'll have minigames in the future where you can gamble your money away lol.


Progress Bar: I see what you mean now, still should be an easy fix. The border for the progress covers the end a bit so it looks like it's done when it hasn;t reached the end.