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Great to hear that! Thanks! I am going to work on this game after gamejam, so if you have any hints for a better player introduction I will be grateful :)

Main thing for me was I didn't understand which resources could go through what node at first. For example, pumpkins need to be directly connected to farms in order to send pumpkins to them. They can't travel through multiple nodes to get to their destination, like water. It's in your directions, I think I just missed it the first time. Maybe you could color-code the connections to show what kinds of resources can travel on them? Or gray-out a node if it's not connected in a way that lets it perform its function.
Glad to hear you are going to continue working on the game, it's a great idea!