The presentation was pretty good. The shifting trees and stars moving in the background gave this surreal but tranquil feeling that I enjoyed. Very nice. Sets a good mood.
I found this game has two main weaknesses: communication and agency. It's not immediately clear what you're supposed to do from the game itself, nor are there any instructions on the game's page other than controls. If it wasn't for the fact that this is a game jam and I wanted to give everything a fair shot, I would have given up long before I realized that those numbers represented some sort of pressure plate for the leaves.
I also found myself frustrated with no clear idea of how to proceed even after understanding my goal. More often than not, leaves would spawn too far away to get where I needed them. I found my only way to get closer was to hope another one happens to spawn closer so I could shift to it. Between having little control over which specific leaf I jumped to and waiting on RNG to make the levels doable in the first place, I felt powerless and passive.
I feel like there's a good game here, but it's held back by a lack of guidance and an excess of random happenstance.
P.S: I did like the idea of having different points for different color leaves. Autumn leaves come in many different colors, and that system took advantage of that fact.