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This is a solid jam entry. The art fits the cozy feel just right, and reducing noise is a novel interpretation of the theme. The premise itself felt amusing and relatable. And I particularly enjoyed the escalation from closing the windows to telling your duck cult roommates to knock it off. 

I think player feedback could be improved. Specifically, sitting in a chair waiting for the next interaction is awkward. I get that's the whole premise of the game, but every other game trains us to be more active. I felt like a little confirmation (whether it be through sound effects, HUD, or whatever) that sitting in the chair was the right thing to do would have been nice. 

Some of the noises also confused me. Both in how they would reoccur and what they even were in the first place. Like, who keeps putting the kettle back on the stove? Is that a pile of hay or gold? Why is it making sounds? And what the heck are the sounds coming off of the boat? Are they coming from the boat? I have many questions. 

Overall, probably the most polished and enjoyable entries I've played at the time of writing. Good work, and my congrats to the team for a successful jam. 

(+1)

Hey, thanks for playing our game! Glad you enjoyed it

We agree that the gameplay loop could have been improved/polished, especially the "sitting in a chair" part. The boat sounding like a car is a joke and was supposed to be confusing. 

We weren't expecting such a positive reaction for our first jam (and first game) and really appreciate your comment!