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(+3)

Top marks on the coziness. This is a cute game and not bad looking, too. It's particularly impressive for a 3D game made for a jam. I enjoyed figuring out the different recipes and putting them together. 

Figuring those recipes out was a struggler, though. There are only so many in the book, and your creations don't have a 360 rotation like the orders do. Sometimes it's hard to get a sense of how well your creation matches up, or what ingredient leads to which kind of result. But once I did, I had fun saying "oh, well, there are berries and whip cream in the picture, so that goes in". There was at least one recipe I found that didn't seem to work right, though. I seem to recall a muffin with nuts or something that didn't make anything if I put the muffin in first?

Little disappointed by the lack of a proper ending, and there's doesn't seem to be much impact to choosing money. But I understand the team ran out of time. It happens. I had the same problem the last jam I was in. 

Overall, a solid jam entry that manages to be wholesome and engaging. With a bit more polish and time to implement the features you had to cut, this could be special. 

(+2)

Thanks for the feedback and for playing!

I wrote a passage on the game's page about the lack of the ending and our initial plan - if you are interested in what have could been :D 

For us this was the first jam, and maybe first game ever where we had more art assets than we could implement - so technically there are all the assets and designs for the ending and the money but yeah - ran out of time.

I also agree that the recipes part needs a bit more polish eventually.