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Hey! Thank you so much for the comments & the video :-) It's always fun to discover how other people interact with the game... And it leads to stressful moments: like "Omg! The hitbox of the firewood is too small!! Is her water spell going to hit it?? Omg! She pressed on W + A too long! Now she is out of spellcasting!! Nooooo!!" ... So intense!

With Amulka, it's a bit of a hit or miss. Some people like him, and some other would have preferred to date another character (But sadly nobody for Igor yet ;-)

The dialogue system is a bit too limited to let the player choose between different romanceable characters, but maybe I could put some customization options at the beginning... but the game is actually based on some story I wrote when I was a teenager ten years ago and I kinda want to stay true to it. Actually... I just wanted to make a game that the teenage me would find cool ;-)

Hello and you're welcome :) And haha...yeah, I can imagine, especially when you're the creator.

Well.. you can't please everyone. And that's perfectly fine. Also it's good when the character makes people express any emotion about him at all. It's bad when people can't say anything about a character. It means he's not believable. And Igor is such a sweetheart! What a shame xD

Oh, I know what you mean. I tried writing quite a lot when I was a kid/teen and also creating songs etc. It's a wonderful feeling when you can present the idea you had a long time ago in finished state to other people. Especially if that something was really meaningful to you.