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-Huh
-A very interesting idea, even if it's not an entirely original one
-Why does it get harder with every restart? Or maybe it just adds more blocks to spice things up...
-It seems like when you get rotating blocks, you can also get an extra turn with no other blocks appearing? I could be just going crazy
-The fact that pictograms can wrap around the screen with their less usual effects (like pushing/pulling) fucks me up
-I wish the manual was getting updated in real time to save all the pictogram effects that you have already discovered
-However if that was a conscious decision on your part then it is very bold of you to put so much trust into your player to remember what every one of those symbols does
-What does "Agni" pictogram do? I am a bit worried about it
-The more you play, the harder it actually gets to lose, because it feels like you get easy rounds after failing.
-God bless x3 speed
-Honestly not much else to say, the game ate like an hour and a half of my time and I haven't noticed, and every time I restarted I found new types of blocks but I think I eventually discovered all of them
-Never actually got to make the ZX Spectrum smile, because there appears to be no end goal even after I was around 43 mil dollars in debt

-Superb ambience and SFX, perfect for a small project like this

This feels more like a minigame inside of a bigger game. I enjoyed the discovery of how everything interacts with each other and how you presented new elements without any hand-holding, since it doesn't take a lot of time to restart and there doesn't seem to be any global progression (the latter seems to be more of a negative aspect, really)

Very neuron-activating and there are even slight hints of some kind of environmental storytelling, but mostly it feels like a fun little thing you did in your spare time, which I think is a good approach.