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(1 edit)

I didn't know I wanted to play a witch alchemy puzzle game until playing this... Reminds me of the alchemy minigame in Oblivion. I like the thought that's been put into the character and all the different effects. Don't really like how slow the world is to traverse. That parkour platforming section is basically unforgivable in a game jam... Speaking of, that's where I got stuck. Maybe missing an ingredient somewhere or just not finding the right combination for the levitation effect. As expected, there are bugs and weird behavior if you backtrack or play with the wrong combinations in the wrong places. However I did like the calm feeling of just wandering around without being explicitly told what to do. By the way, it seems you can't hit the enemies so having different attacks is basically pointless... though I appreciate the thought.

It took me over 30 minutes to reach the point where I got stuck, that's my main complaint, how long this game is. Luckily I didn't have to backtrack much but having to walk 10 minutes to near the start of the map would really suck. Otherwise it's mostly a calming and pleasant experience. With enough polish, I could see a game like this being really popular! Maybe release some updates for it? hint hint

(+1)

Thank you for playing. And feedback. Enemies need a lot of work yea, you can hit them but hotboxes are weird, and also release version for some who know what reason doesn't have health bars. When in debug i can see it.   I will definitely  update the game, and change a lot of stuff. Actually already in process. But decided to not release fixes during voting period.  Also 30 minutes pretty long time,  I  hear you I just need to extend it into 2 hours and release it to steam :D