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(+2)

Thank you, trying different things with gameplay and style is really important to me even if some of my ideas work out better than others. I've been trying to set up a system this year where my projects get a trial run with smaller updates before becoming something bigger and more dedicated. Girlfriend Saves the City was the first game made in this format and though it didn't quite make it to big game status, it did receive some expansions to take it beyond the intended "small game" scope! I hope that this type of approach satisfies both those who want me to experiment and those who want big games that they can play with for hours.

(+1)

I definitely enjoyed the expansions on "GSC" and I feel this is great to improve aspects of a game, based on feedback from fans.

I feel as your approach to your games is not only a breath of fresh air but also something to look forward to! 

While short and sweet they bring out the best in each mechanic ( even if not right away tho), a larger scale game would garter more fans, but better to fully check "what feels right" as to not only maintain but improve quality, also to have fun with the project.

Working on the same thing for too long drains my energy too much, so I like to have something to switch to and reset my mood. I enjoy the system of small games with 2 week updates and big games with 4 week updates that I came up with for this year. Small games that are popular can get promoted to big games, while those that are not popular won't need a big time investment to finish. By February, Monsoon will be finished and I'll have 3 candidates for a new big game to replace it!