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Thanks for the feedback. There is a lot of room for improvement. The camera is literally fixed to the back of the car, I just tilt it a little to the left or to the right depending on the car direction. It only kinda works right now because the track is flat but if I add elevation it breaks completely. And the turn angle IS reduced the faster you go but I guess it’s not enough to be really noticeable. The next version will be better :)

I am really good at car physics in unity, if you need something, write me

Thanks! I’ll keep that in mind :)