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Since this is a prototype game, I won't make as many suggestions/complaints as I would on beta/released games. However, I think they're still a bit noteworthy:

  1. First one I immediately noticed - why "H" to attack lol? I'm familiar with LMB, J, and X, but not H. It kinda discouraged me from using arrow keys and forced me to use WASD. You must have some pretty weird keybinds if your attack is H, lol.
  2. Was it intentional for the attack to be able to aim in 8 directions? It would be nice if it was also stated along with the "Press H to attack" at the beginning; I only found it out by messing around. Even then, it's pretty ineffective to attack diagonally since you're also moving while attacking.
  3. I wish there was a visual indicator when hitting enemies. I know there's a sound for it that plays, but seeing it is usually more informative; even just a flash of red is fine. And having both indicators combined is even better.
  4. The "Strong Wings" skill doesn't work when acquired. I've tried resetting my saves and reacquiring them, but it just plays the animation without the vertical height. I assume it wasn't coded in yet, but then how do you get over the double jump gap to the left of the boss room? Or was there a dead end over there?
  5. There were times when the inventory wasn't responsive. Not equipping a blessing even when I'm pressing "Space", or the inv screen outright not moving. I wonder why it sometimes work, sometimes doesn't.

There were also the audio sometimes not playing, or the occasional no-clips during transitions, but I think they're mostly due to the game not being as polished yet. There's also the "Lethal Recompense" blessing desc. and empty inventory screen, but maybe they're beyond the double-jump gap that I can't cross.

Hope I didn't come across as harsh lol. Just stating what I experienced with (some of) the game. That said, I do love the concept, especially since it looked like you were gonna add gods from different beliefs. Imagining a finished game with that in mind is pretty cool.

Also, does the first boss have HP, or is it really unbeatable? I got to see Phase 2(?) atleast, so I was curious lol

(+1)

Hey thanks for the feedback! I'll take a look at the double jump not working; that's kinda important for reaching the other two bosses. For everything else I'm not too worried as I don't plan on continuing the project and just wanted to publish what I had finished.
As for the first (tutorial) boss, you can't beat him, but if you get him low enough you'll trigger the cutscene that way. And yes original plan for the game was to have three towers for different mythologies, Norse, Egyptian, and Greek. But it was way too large for me to complete alone lol