Thanks for playing!! Glad you enjoyed the general presentation.
I really wanted it to be a kinetic novel (choiceless) from the start!
The early early plan was even more linear, since I wanted to have a more dialogue-driven story between Ellie and the Nameless One during the ascent on Mount Ségou, with a not-so-clear resolution (as in the true ending)…
but I realised I really really enjoyed the fairy-tale-like framing, that it came more naturally to me, and allowed me to pack in more style, more tone, more atmosphere. So I settled with a normal storytelling first, and then the “true” retelling! I really enjoy this kind of enforced reading order, and couldn’t really envision more choice than this!
(I think I may have considered turning the “true story” retelling into a choice that appears only the second read at the pivotal moment; but I feared people would miss the second read if the main menu didn’t change. I also found it more fitting to have to choose from the start whether you wanted to hear the truth or not. It’s less Ellie’s choice & more the player’s.)
I didn’t realise the document click-to-continue indicator could have been confusing, woops!
It’s completely lifted from the style of 2000s Japanese VNs made with the ONScripter engine, like Higurashi, Tsukihime (example screenshot) or Umineko (example screenshot), which I really love and wanted to emulate given how minimalist this VN is too!