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I played it, thought about the well-made painterly art and the animated textbox, and it made me think of two VNs I’d played from other jams. Then I checked who had made those and yeah, I guess this is the third of your VNs that I play, and the third one that I comment on too.

Story and theme: The story seems pretty good. I’d read VNs about people summoning demons, but playing as the demon was a nice change. And demon summoning certainly fits this jam.

Also, I noticed one child is called Renard and the other Lapin. Fox and Rabbit in French. I like noticing things like that.

I think when I chose to appear as the child on the second day, then to worry, then to try to trick the girl, then to act scared, then to let her go, then the speaker names disappeared.

Audio: The music is so good I didn’t even notice there weren’t sound effects (although it would have made sense to have them for things like the scream and the singing). And having it start when the player chooses “sound” was pretty effective.

Art: It looks like the kind of paintings people could have made back in whatever period the story is taking place. I think the artists did a good job, and I also like how characters’ sprites get highlighted when they’re speaking.

UI and accessibility: It’s nice to see something made in Godot, but also a bit sad that it doesn’t seem the things I suggested improving in Sin and Sensitivity seem to be the same or slightly worse in this one: try doing a full playthrough with the OpenDyslexic font setting enabled and see for yourself. Or look at this screenshot. I wonder if you could also add a history screen and/or a save/load option like there was in Possessor: Soul Ajar.

The text shows up in the OpenDyslexic font, but the choice options don’t, and the text that does is partially outside the textbox making it hard to read.

I’d probably also count it as a UI thing that the sprites of characters gets highlighted when they speak. And that sorta makes up for the speaker name font not being changeable.

Marketing: I like the logo and the clear but intriguing logline. The game page also seems nice although for some reason the screenshots don’t show up on it (and I think the Spooktober logo was meant to be shown in the game and not in the page, well, at least you’re showing it somewhere).

What I liked most: The story and art. What I’d suggest improving: probably making the font option change the font everywhere (so also in buttons and speaker names).