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(+1)

-Sound is only on or off? Not even a 1-5 selection or, god forbid, slider?

-New puzzle elements are being introduced rather intuitively so that even an idiot could understand
-"Pinball wizard" gave me a bit of time to solve
-"Right choice" was anothert tricky one
-"The arena" suffers from the fact that you basically have to make a leap of faith if you have a bad memory and can't scroll the screen a bit. Really made me have a big think
-Game opening up after a couple of puzzles to give you alternate paths to take feels really good
-Would really love to have some secrets and alternate puzzle solving paths as well
-Where is the 12th book? Judging by the place in the list, it's supposed to be after the "Juxtaposition" , unless they are filled up in order you get them and not based on location..
-Ah, there it is. No idea what the code is for.


-I keep seeing this horrible font pop up and its numerous iterations. At this point I'm going to look for a good 8-bit font and post it somewhere so that people would get something readable and pleasant-looking in their games. Granted this instance is not the worst offender.
-Cute turtle
-Probably could be even better despite looking so simple


-OST transition when changing screens could be cleaner
-OST really reminds me of Tower of Heaven
-Lack of SFX doesn't hurt, but some victory jingle when the door opens and some other subdued system sounds would be a wonderful addition


Good, small, has 2 out of 4 (I assume) areas completed in just 2 demo days. Thank you anon, very nice. Again, got that "Newgrounds Weekly/Monthly top 3" feeling to it

Hate slide puzzles, though.

Thanks for the feedback! Yeah will be putting in a sound slider, the toggle was a quick fix after destroying everyone’s eardrums with no way to adjust at DD50.

It seems the consensus on the big screen puzzles is that they aren’t fun. That “leap of faith” description hits the nail on the head. I’ll either figure out a way to have an overview of the level, break them up into smaller sections, or just get rid of them.

I’ve found it difficult finding a readable font that fits in the GB tile size limitations. Will hopefully find something better for the next demo.