14 OCT 2023:
- Spent a lot of time this week making explosions in Embergen! There are 4 just for the satellite:
- explosion after being hit by player's rapid laser
- explosion after being hit by player's scrap cannon
- explosion when a satellite segment is destroyed (shown above)
- explosion when the entire satellite is destroyed (shown above)
- Explosions can be a little random by having a different angle at which they're drawn. I had also experimented with random scale, but that complicated positioning and images scaled larger just don't look as good as 1:1 images.
OTHER NEWS:
- Recently finished listening to episode 104 of the Game Design Round Table podcast. It mentioned a good website, whose writer is the source of this week's quote.
- I also came across this website that features news from around the video game industry.
- Haven't had too much time to play games, but I have enjoyed a couple hours with The Bloodline. It's basically a low-poly Skyrim made by a single indie developer. I asked him on Instagram how long he had been working with Unreal Engine 4 and he said "about 4 years", which sounds very reasonable for a project of that scope.
QUOTE OF THE WEEK:
"Many players cannot help approaching a game as an optimization puzzle." -- Soren Johnson
Thanks for reading and have a great rest of your week!