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14 OCT 2023:


- Spent a lot of time this week making explosions in Embergen! There are 4 just for the satellite:

  • explosion after being hit by player's rapid laser
  • explosion after being hit by player's scrap cannon
  • explosion when a satellite segment is destroyed (shown above)
  • explosion when the entire satellite is destroyed (shown above)

- Explosions can be a little random by having a different angle at which they're drawn. I had also experimented with random scale, but that complicated positioning and images scaled larger just don't look as good as 1:1 images. 

OTHER NEWS:

- Recently finished listening to episode 104 of the Game Design Round Table podcast. It mentioned a good website, whose writer is the source of this week's quote.

- I also came across this website that features news from around the video game industry.

- Haven't had too much time to play games, but I have enjoyed a couple hours with The Bloodline. It's basically a low-poly Skyrim made by a single indie developer. I asked him on Instagram how long he had been working with Unreal Engine 4 and he said "about 4 years", which sounds very reasonable for a project of that scope. 


QUOTE OF THE WEEK:

"Many players cannot help approaching a game as an optimization puzzle." -- Soren Johnson

Thanks for reading and have a great rest of your week!