We chose the LWRP specifically so that we could easily implement that drawing behind other objects feature for the ball and goal flags. It was a little risky as we hadn't used it before.
Also I was going to use the shader graph, but ended up having to code the shaders I needed myself to get access to some extra features.
Bloom is darn fine, I like it wherever I can get it usually. Although on this project I was more focussing on making those bright materials and textures pop as I usually struggle to get vibrant colours into my work.