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(1 edit) (+2)

I'm a huge sucker for the art style which drew me in immediately.

I had no problem with the arrow key controls in concept but did find myself wishing I could hold down the arrow key to repeat movements in the same direction.

I beat the game really quick though and was left feeling like I wish there was a boss or really difficult challenge at the end. You were just starting to get into some cool ideas- enemies that move when you move, obscuring sight of isometric tiles. I guess I would've liked to have seen something that adds a little more depth to the puzzle aspect: maybe a level with limited number of rolls, or a trail left behind that you can't cross, something to raise the stakes a little. This might be not so much of a complaint as wanting to see more levels developed in the future- I really liked it!

It's a very polished game for a jam and I think you did the best job representing the theme of the games I've played so far.

(+1)

Thank you so much for this comment ! We actually think about making a commercial game with this concept. 

I didn't have a lot of time to make the level design, so i'm not really happy with it. It's gonna be better in the future ! Stay tune !