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-Screenshots are showing more than the game has, since either I'm too dumb to check out the rest of the prototype, or there is only 1 playable level
-No menu whatsoever, having a pause button with pause menu is probably a good idea to add early on just to see how it works.

-Where is the RPG part of "Action RPG"?
-Dashing out of fireball animation destroys the projectile even after you launch it. Anon...
-Can't change direction of attack after initiating it
-Takes 8 hits with normal sword
-Takes 9 hits by using 3 fireballs + 6-8 sword slashes (why the inconsistency?)
-Why is the fireball actually worse than using your melee attack, even if we assume 3+6 attacks total? Unlike regular attack, it's using a very limited resource...
-Why is there no "Level Cleared" or at least any indication that the level has been completed?
-Why doesn't mana regenerate, even if at a slower pace? Why is it strictly tied to dealing damage?


-MC animation is stiff as a board
-Attacks on both MC and the enemy feel extremely sluggish and lack any flair to them, it's literally what, 6 frames?
-Very basic environments
-What are those sand blocks for and why do they become semi-transparent when approached? You're never really at a risk of losing visibility, so I don't get it. Would make sense if it were tall columns, but not this

You've submitted to 3 demo days, am I just dumb and missing something, or were you remaking the game from ground up every time? Judging by the screenshots, there's only a little bit of gamma difference.

Where is the rest of the prototype? I dunno, like killing more than one enemy, having an actual end for the level, even if it's a very simple one, maybe using dashes to get over/through some obstacles? What part of it is RPG anyway - MP and stamina bars?