-Starting on wave 299 made it a bit less playable with a rather big drop in frames, but surprisingly not as bad as I expected
-AI is not exactly the smartest one and at best tries to respond to player reactions. It's especially apparent during jumping when the enemies try to catch you in the air
-There is weird "fear" behavior that doesn't really make sense and serves seemingly no purpose aside from making it feel weird to kill the enemies
-The control scheme has every possible move, yet none of them being as useful as an axe kick or stop to actually kill enemies. The rest feel more like flavor
-Light/Quick attacks will N E V E R kill an enemy, why?
-Quick attack can be as quick as your clicking speed, resulting in even more grotesque visuals and tits flopping around
-If you catch an enemy with its back against the wall, you can chain an infinite light attack combo for some reason
-Enemy hurtboxes are extremely weird, same goes for player hitboxes. This results in total disconnect between the attack and expected result. If you miss actual body of the enemy, you might as well not have hit it. If due to ragdoll physics your axe kick made it so you hit the enemy with anything BUT the sole of your foot - tough luck, you've missed. Or so it feels, at least
-It is possible to axe kick/stomp someone into the ground so hard they fall down the textures and vanish into the shadow realm. Although it is a very rare occurance
-You can spam ALT even when knocked down to wiggle away from the finisher
-Sometimes if you don't hit the ground after being knocked down, you will be killed by any random attack instead of the finisher
-A single enemy will never be able to get through the player's block
-It is incredibly hard to turn during sprinting
-Strong attack + holding ALT is the most useless and hilariously bad thing I've ever experienced
-Strong attack + tapping ALT as well, honestly
-It is impossible to play on "attack the orb" mode past the certain point because there are simply too many enemies with player not having access to AoE to kill them before they kill the orb
-Speaking of AoE, it's disappointing how flying kick can't go through multiple enemies
-Sometimes you can get your legs locked in a static position when you get up from a knockdown, but it's rare.
-Sometimes enemies are just I-posing menacingly
-What's with this horrific chromatic aberration?
-What the FUCK is wrong with these animations? Why is upper torso completely disconnected with the lower body? Why do you walk like a skinwalker that has only a vague idea of what locomotion even is?
-Honestly I really liked the "Eyes Wide Shut" aesthetic of the enemy masks. I suppose the idea of being stalked by inexplicably naked, faceless people is tapping into some primal human fear, because it really did add a bit of horror to an otherwise absolutely ridiculous game. Especially during those moments when you are just standing with corpses all around and waiting for the new wave to spawn.
-Especially with how they spawn in the darkness and all you can see are their glowing eyes
-You can't see the glowing eyes of enemies wearing golden sun masks. I don't know if that's supposed to be intentional and they're harder to kill or if you simply forgot
-Interesting that there is a sort of randomization for the size/type of enemies. Some of them have some clothes, others have this pale dead skin, others look pretty normal
-Is it some personal thing, anon?
-I liked the cute splash art.
-What were those different buildings on the map for? Were you using them to test pathfinding? Because they make no sense otherwise.
-Why does the player character have homosexuality in her eyes? I'm sorry, heterochromia
-Possibly one of the ugliest 3D hair in recent memory
-Slap
-Slap slap slap
-Crunch
-*electronic humming*
-*muffled screaming*
-There, that's the entire soundscape of the game.
We're back to beating women. Alright anon, let's sit down and think about how did we even get here? What's the end goal here? A wave survivor that you won't even be able to sell? A shitpost game? As it is now it seems more like an experiment in making blueprint for something that wouldn't involve slapping naked tits in the future. Gameplay-wise I feel like the game is really missing "weight" behind the punches to push it a bit further from "meh" to "decent", graphics wise - this is a hot mess.
Had a very strong "Overgrowth" feeling from the combat system.
I don't think this has a potential for becoming the new Haydee