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-No menu or option to restart if you get softlocked


-player doesn't die when HP reaches 0
-if you throw 4 wooden wall blocks in a cross pattern around the character while holding 14 or more to begin with, you get softlocked - you can't pick up the ones you've thrown and there is no space to add the new ones, because the limit as to how much you can hold at the same time supposed to be 10
-can hold unlimited amount of wooden wall blocks by crafting them with the workbench
-workbench doesn't consume wood when making a wall, but repairing the axe consumes stones
-can pick up both the football, the workbench and the wooden wall at the same time for some reason
-holding the direction with an item equipped, then cancelling the action with spacebar will place a
yellow indicator on the ground and even tapping J/K/L/I will result in a long throw next time instead of placing the item beside the player
-collisions on entryways in the house are a bit too tight
-can't throw/place stuff diagonally

-Animations make sense with those 2 nubs player possesses to interact with stuff, but seem a bit too rubbery
-Why is the flask marked as 100/10 instead of 100/100?
-Cute bed animation!
-Shadows around corners feel a bit TOO sharp
-Looks like a flash game, colors are too flat

It works as well as it can be, providing how early the thing is, but I actually thought about American/Canadian version of Darkwood when I saw the name, was a little bit disappointed to find out that it isn't. For now it seems like only the most basic things are included, there is no actual "survival" and construction/crafting is absolutely barebones.

Controlling the character and interacting with objects feels just fine, but it's incredibly limited interaction so far. No enemies, no way to destroy stuff you've created (not counting logs), only 2 little playground areas and only 1 type of construction you can really place down. Can't even put the fire out with the flask (which would be a logical thing that should be possible, imo)