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Ah, thats a shame. It was an incredible squeeze to put everything on the disk, and I had to delete almost all the unessential libraries. If you can install this somehow, and copy the libraries from my Holiday game, it should work.
In the meantime, I'm up to V0.9, so not long now. I'll release the game as a .HDF so I can fit everything on.

You could consider Powerpacker or Crunchmania to compress your executable and/or data files.  A good rule of thumb is; when you zip all your data and it is less than 880kb, you can most likely fit it on a single standard disk using the tools I mentioned.  Sure, the decrunch will take a few seconds but on today's machines (accelerated or emulated), no one is likely to notice the difference.

So the final size is 2.6MB on disk, but I havent put back all the libraries yet, so lets say 3MB. I would be struggling to fit this on to a disk even with packers. So I'm going with the .LHA and .HDF route for now. Launch will be this week at some point.