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-No way to quit back to the start, only to close the game completely

-Enemies don't really attack, they just zoom around and do nothing
-I assume 2 blue squares were my allies, but I don't think they did anything of note
-Shooting rockets when going at high speed makes it so you outpace them
-Machinegun is basically useless, slight tracking/auto-aim would probably be nice
-There's extreme G force simulation, but I don't think it does anything
-The only reliable strategy is head-on near collision while you're holding down the machinegun button and spamming the missiles (those at least have homing, thank god)
-You don't really feel like you're going fast even when your speed is in quadruple digits
-It felt like turn speed was a bit too slow even if you tried to slow down and turn at the same time
-Only one level

-Character sprites are cute
-I don't know what engine the game is made in, but it feels like Godot purely because how horrible 3D models look
-They still look good by Godot standards, though
-The weird desert that you're flying over is downright depressing

-Engine rumble is the only sound that exists
-Really wouldn't mind having SFX for machine gun, missile and downing an enemy, at the very least
-No music

Much more straightforward than the other game from DD52, but lacking in variety. Not sure if it's a serious project or just someone trying to see if it's possible to make arcade flying sim in this engine