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-No way this is 105mb, I don't think there are enough assets to warrant even 50

-pressing Shift/RMB in idle stance turns you fat
-there seems to be some text when approaching another character that says "press <something> to talk" (or so i assume), but it's too zoomed in and I don't think any buttons work
-you forgot to disable V for debugging/noclip mode

-It's too pixelated
-Both MC and the other character seem to have a severe case of the lazy eye
-Thick black lineout makes it look like MC has a censor bar between the legs when looking straight at the camera
-Sliding animation is not implemented, the character just goes horizontal
-Where are the pants?
-There's something really wrong with the lineouts on the other character during animation, they're appearing and disappearing for no apparent reason
-fruit pickups have a weird frame where they turn into very thin version of themselves

-Jump sounds are a bit too chunky, if that makes any sense.

Congratulations on recreating Crash Bandicoot, but for coomers I guess? The movement is there, but feels a bit slower than I thought. Testing area is too small to add anything else.

Looked better on screenshots rather than in motion.