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Thanks for the clarification ! 

I agree with you 100%, it's really easy to fit the theme this year. And our game isn't an exception. That is why even fitting the theme isn't enough this year

And what I think makes our game good is the other points to mentionned. We tried to make a game with a deeper design that most one button game you can find.

- You have a recharge system
- You can use comets (even if that's hard right now, needs tweaking) to charge your ship and give you an extra pulse
- You can orbit around planet (and recharge around them)
- You have to manage the rotation of your ship to go where you want
- The impulse has to charge, enough or it won't work but not too much so it doesn't explode
- The rotation means you need to explore the map to know what is the better strategy to go far away

And that's just on the top of my head, our designer would do a better job than me for that. And everything listed above... Is with one button ^^

Thank you for the feedback anyway it's great to see how other people see our game, because it's quite clear to us, but it seems it's not obvious :)