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Sounds interesting! I like your ideas for where to place them, and using the towers as fast travel points around the corners of the map is exactly what I had in mind.

If I were prepping for my own game, I’d do a mix of having towers that are easily accessible by the players (but might require some repair) and towers that have obstacles to access or are currently occupied. It adds some fun challenge and conflict if they need to convince a bat or bee hive to let them in.

Having a tower buried inside a termite tower sounds great!

Yesterday I made all 7 towers, by random generation. Teleport isn't working at all of them. I made it 3 hours 🤯

Only one was rerolled because you don't have, what is when there are 4 same dices (gods of dices likes jokes) and at one is friendly NPC downstairs and enemy NPC upstairs. I only don't know to what could be reworked modul

Every module is human technology:

Mapping: projector

Environmental: 3D printers for food 

Medical: first aid kit

Linking: radio

Catche: cover of table hours

Travel: gas cooker hotplate 

Rad! Reskinning it all with human items for Mausritter is a great idea.

Into what should I change environmental in termites tower and second who has change is catche in waypoints, which is in ants hill. I can to change them, so in ants waypoint can be two environmentals and in termites waypoint can be two catches. It is good, because I have good reason why they have war between them. Both of waypoints are without engine.