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This is exactly this kind of critics i was hoping to get in the game jam. 

At first the game was really harder, but my main tester was my wife, and in the end, i wanted to make a game she would enjoy and not get frustrated with.

Thanks for the tips about the sound tools. I didn't know either of them! Can't wait to try them on the next jam :).

The video was really interesting, and it showed me how little i knew haha. At first i used the default jump mechanic of Godot but i ended tweaking it 2 days before publishing because it was even more annoying. The thing is that i knew how i wanted the jump to be but didn't know how. Just did my best with it but you video is really helpful. Im probably going to try another platformer in the next months.

Thanks again, you would not believe how much i appreciated your kind words.