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Wow, thank you for that writeup!

Can't say for sure if it makes for a good game but here's how I intended it: the ghost does keep pursuing you so you don't really have to go looking for it, and the corners of the screen get tinted with a fuzzy vignette in the direction they are relative to you (but it's possible it's hard to see if you're playing the game in broad daylight or if you have some form of colour blindness—unfortunately I didn't have time to test for that) and the sound of laughter and swishing between the trees is three-dimensional too (headphones recommended!) so you don't really need to actually see the ghost itself. p:

Thanks a bunch for your feedback! I already have a big project I'm working on between jams so I won't be working more on this for now at least. Feel free to steal it if you liked it and think it can be improved upon and you're feeling particularly keen on doing the work, haha. 💃

Just played and rated your game too BTW. So good!!

I didn't pick up on the vignette actually! I feel like all of the FX would maybe need to pumped up a little in intensity to compensate for the lightning strikes, they're so disorienting! (Which is good, but it presents an interesting FX challenge for sure.)

Yay! I'm glad you enjoyed it! (I did all the writing and some art, and yeah, it was a looooot of work).