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I've booted up your game a few times (and I will be doing so again) despite making absolutely no progress because I want to understand what thinking in 1D feels like. Seriously. The way people comment on your game I feel like I'm missing something, some secret I'm not privy to. This is how cults start. 

Yeah. So if I'm this bad at even playing in one dimension, I can't even start to comprehend how bad I'd be at developing in it!

We also had issues getting WebGL to work, so I feel you there.

You're more patient than I re: mirrors, at that point I probably would have just removed them! Who needs mirrors? To hell with mirrors!

I liked the wacky narrator voice! I'd be interested to hear what you thought of how we handled wacky voices in our game (assembling mouth sounds into randomized 1, 2 and 3 syllable clusters based on the dialogue to give the impression of speech). Except for Nancy. Nancy gets special treatment. She gets spoken lines.

We tried all kinds of voice modulation and such, before settling on just telling our sound guy to 'just say no in a Nancy-sounding voice'.