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(+1)

I didn't really understand the enemies from the tutorials, but I figured them out pretty quickly in practice when the main game began. Pushing around the other character felt like an abusable mechanic, but in practice I found avoiding the enemies was much more difficult than figuring out the maze.

The visuals were simple, but had a strong style and were (mostly) easy to understand; overall a pretty cool entry.

(+1)

I tried to make the tutorial easy to understand even though the game's art was simple and it was kind of tough to figure out what to do.