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(+1)

That's a very innovative concept. Really like it. 

It's pretty difficult for my taste. Played now for a while, but reached max. level 5 (with still over 2 minutes left^^)

That the tiles disappear was at the beginning a bit hard to control. But it's actually a pretty smart game mechanic to ensure players walk around, and do not just "camp".   And as soon as you can handle it and notice, that enemies bring them back, it's actually pretty fun. 

The perks in general are pretty cool and very well balanced. 

There was actually just one little problem with the jump: Seemed that it sometimes did not work (even when I've got it)... not sure, or it was maybe just hard to distinguish of running upwards.

But all in all very nice polished and fun game.

Hey thanks for the detailed feedback!

There is no max level, the goal is to survive until the 0 minutes, I'm usually level 8~9 by the time 0 minutes comes ^^

The jump is a little finnicky indeed ;o The game was made during ludum dare (I submitted for both jams since I'm usually a Unity Developer and this was my first "completed" game made in Godot since "THE SITUATION" happened over at unity hahahah). So it was all made in 72 hours and I didn't touch it afterwards to fix any bugs or anything ;) I might make it into a bigger game later, I do quite enjoy it and still play it again from time to time.

Thanks again!

(+1)

ah i see. Ok, making it in 72h is actually even more impressive...

Yes, when you planed it already, definitely  would  encourage you to make a full game of it, guess it has lots of potential :-)