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relatable but the nature of how it works, your options are take the hit or wait indefinitely for a best deal. Just be grateful it’s affordable pixel art - see this all the time with high fidelity assets in every other game asset market and getting shafted hundreds and thousands of dollars. But hey can you really put a price on quality game assets with a commercial license you aren’t capable of producing on your own?

The accessibility of professional rate art assets for game production can’t be taken for granted we are blessed to have access to them at all much less without another couple figures attached to the price.