The village has fallen and the playtest is over!! Overall, I'd consider this a successful initial first run with lots of bugs found (and fixed... which lead to more bugs lol). The big takeaway from the playtest is that there needs to be far more and better communication to the players. While there was a lot of content to explore, there was also a sense of new players becoming overwhelmed with all the different possibilities. The initial notification/ event system had far more bugs than expected and it was basically non-existent during login/registration. This has since been re-vamped with a completely different system. In-game #'s were able to be adjusted to have a more balanced game and EXP mismatches were found in the code.
Moving forward and before the next playtest round, a Quest system will be added which will act as a tutorial and guide for new characters. Further in-game communication tools will also be investigated for players to co-ordinate with one another in game. Thanks you everyone who participated!!