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Very enjoyable, however I wished later levels would spice things up a bit more, e.g. by moving obstacles, bouncy surfaces, limiting the reach of your arm or increasing/decreasing the rotation speed in certain areas. I think the concept has great potential, also as a mobile game, but as of now it is mostly relaxing, as you cannot really fail and the amount of moves is shown only at the end of the game - why not after or even during each level? Oh, and of course bonus points for using the Godot engine. ;)


My godot game: https://njamster.itch.io/wonkey (playable in browser, not mobile friendly)