I started the devlog after I have developed the game for a few weeks. In order to document my progress to this point the first few posts will be a retelling of the steps that got me to this point.
The basic premise of this game is to have an absolute ton of resources slowly building complexity from a basic piece of wood all the way to a complex automotive. To this end I started with a basic resource.
My goal with a resource was to make one class handle the economy of the game. Each resource had a name, a description, an image, buy price, sell price, production time, production quantity, skip percentage, rarity, and resource dependencies and the associated functions to display and modify those values. Version 0.1.0 of the code started by displaying all the resources in a list it had about 8 resources and all resources were being produced simultaneously no dependencies were being check.
The next major goal(v 0.1.1) was to upgrade resources. This resulted in the addition of an info panel. The number or resources were reduced to three and randomly shown based on the rarity of the resource. Additional resources were added if the skip percentage for a resource was rolled during selection.