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About half way through building the wall I realized i needed something to spice up the game-play a little, so i whipped out a tile-map that pushes you away from it to take away some of the freedom of movement they have, give them some things to avoid, etc...

problem was that it was janky as all get out! if you entered it from above or below it would flip you out. so I just ended up making sure the player could never enter them from above or below instead of fixing it. XD

https://itch.io/jam/gmtk-2019/rate/462355

Oh, that's amazing. I love how much of a slippery slope that kind of fix can get when you make games.

"It's fine, I'll just not put these in those locations"

eventually becomes

"Trampolines may only layeth next to spike blocks under the light of the player, but not upon the seventh level, for the code abhors the seventh level"

I played your game by the way! Having one dash in each direction was really interesting. It vaguely reminded me of playing Bayonetta in smash bros.

Definitely my favorite moment though was having (what seemed to me to be) infinite cling time on roofs. That was really fun! I love climbing and clinging in platformers but it's always so limited (I understand why, but let me cling, darn it).