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(+3)

Managed to get an orb to abscond from this reality into the nether realm. This feels like the foundation of something better than it is, but it's not bad at all.

I'm not sure what the exact difference between normal and easy is. I think the balls are bouncier? (That's what she said.) There were a few times where my board erupted into springy chaos, and tbh that's the most fun I had in the whole thing. I think having some sort of rare orb spawn that just drops a big fat weight down whatever line you send it through to cause chaos would be a fun double-edged sword to have, though I doubt that would mesh well with the game ending if a ball leaves the screen. The bounce, is what I'm saying. The bounce makes it. Embrace the bounce and I think this'd be a winner. No, not just on the titties (though if those started bouncing proportional to the chaos on the board that might be quite enjoyable). It's about the bounce.

In terms of presentation, it's obviously a simple game, but I wish there were a bit more zest to it. Some sort of effect / bonus for making chains would be nice, maybe a bit of movement on the girl (either just in general or in reaction to how the game is going), things like that. Having a mode with a timer you have to content with (ie. keep matching to fill a meter that's constantly draining) would probably give it a nice added difficulty curve beyond what one will experience in figuring out how best to combine ze orbs and help keep the mid-game from feeling a bit stale.

I hope to see this one get an update. A bit of love. Maybe a music track that's not maddeningly short (albeit easily muted). I wanna

I wanna see it bounce back. >:3c

(+2)

I fell like that the orbs have some sort of magnetic property to other orbs (of the same tier?). I also agree that there needs to be some other thing to spice up the mid to late game.